Ragnok the Immortal: Part One

It was not the throbbing of his shattered tusk that woke him. It was not the obscene memory of his clan being slaughtered by the Clanless, grey-armored orcs that made him stir. His hatred of the Clanless did not keep him alive. His shame of falling in the battle and the closeness of his death did not raise him from unconsciousness. He was not stirred by the stench of excrement in the limited space of the wooden box that served as his cell. He was not awakened by the shaking of the carriage or the sharp edges of the steel cuffs carving into his ankles and wrists. He was revived by the drumming. 

Read more

The Broken Halls

The violent and angry screams of the beings he was releasing seemed to make the energy burn more fiercely. He could have felt the screams tear into his flesh. He could have heard the Halls breaking and crumbling around him. Instead, all he could feel was the joy of hearing another voice besides his own.

Read more

Taralar's Curse

It has become common knowledge for the gods and a few highly powerful magical beings that the tree ent, Taralar, has become cursed. It has been known for decades now, but Taralar’s condition has been deteriorating more and more rapidly. The complication of this is Taralar’s purpose. He was placed in this forest to protect the dryad, Durala.

Read more

About Campaigns

If you are needing ideas for a campaign for a table top (or pen and paper) roleplaying game (RPG), you have come to the right place. We will be releasing a new campaign the first day of each month. These campaigns are available for free to anyone who wishes to play them.

Read more