Magic

No other class can match the potential of Magic to sew chaos and destruction on the field of battle. The incantation of their spells requires their absolute attention, concentration and mental fortitude, but once unleashed the spells are truly devastating. Magic is volatile, and caution must be used to ensure your allies don’t suffer the same consequences as your enemies. 


Magic spells are empowered by words and gestures manifesting from a power beyond any scholar’s understanding. Most spells require 100% of the casters attention and as such take a full round to cast. Spells also have an open-ended critical and damage system meaning they can crit multiple times with a single spell which will greatly amplify its effect. The perk of the magic system is a usable resource called Focus. Focus is gained as you level up and can be used once per combat to empower your spells in different ways. This empowerment combined with their open-ended criticals leads to some of the most powerful and dangerous abilities in Undestined.


From the journal of the Mage, Verig:

Casting a spell may seem easy; just memorize what it is you need to say and say it at the proper time and in the proper order and BOOM, the result.  For the most part that’s right. Yet try memorizing an equation that is three lines. Not too hard, sure. Now imagine reciting the same three lines properly with a battle raging about you, with arrows flying past your head, men jostling, screaming and bumping into you.  Now imagine reciting it while a grotesque beast wielding an immense sword covered in gore from its previous victims is charging you, and you know you will not finish the spell in its entirety before the beast reaches you. This is the concentration of a true spell caster.

Magic classes include: Illusionist and Mage


Illusionist Archetypes include: Conjurer, Summoner, Enchanter, and Shifter


Mage Archetypes include: Lightning, Fire, Ice, and Arcane